Rose Of Eternity

Daily Journal

Category: State Of The Union

Radial Menu Prototyping

The past few months have been very important for the backend foundation of this game. It’s been something that has to happen, but when it comes to showing it off to people, well, it’s not so easy. Well finally, I’m able to start working on things that I can actually show off to people, and damn, it feels good.

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Data Driven Design

Last time I wrote a blog entry, I started it off with an apology of sorts, where I literally did no game development for a month due to The Legend of Zelda: Breath of the Wild. That was a month ago. What’s my excuse this time?

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Full Game Cycle

I suppose it would be disingenuous to start this post as if I didn’t fall off the face of the earth for the past month and a half or so. I only have one excuse:

 

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That’s A Wrap For Inventory Work

State of the Union

Well, folks, that’s it. After what seemed to be the longest month of development so far, I have finally put the finishing touches on all the prototype work I’ve done on the Inventory system and all the other various systems that interact with it. I certainly did not expect to spend so much time on it, but I also did not anticipate adding feature after feature. Every time that I thought I was done, I always had an idea for something else to add in.

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Lots Of Internal Systems Work, With A Little UI Sprinkled On Top

State Of The Union

Man, what a month. I put so much effort into this website that I missed out on about 8-9 days of development time. However, once I got back to it, I was able to keep up the same frantic pace of work I had back in December. And I needed it, because this month was certainly the most programming centric one, which found me building from scratch many core systems for the game. Luckily, I was able to finish the month off with a little UI work.

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New Year, New Site, New Look For The Game

State Of The Union

It would be a massive understatement to say that I’ve been getting busy over the past 2+ weeks. Though, by looking at the above GIF, or hell, just this new website as a whole, it should be damn clear to everyone. I’m focused, man!

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One Hell Of A Month!!!

State Of The Union

Well, well, well… I just had one hell of a month! I mean, everything was firing on all cylinders. Most of the free time I had, whether it be on the train, or at home after the family went to sleep, was spent doing some sort of work. And if you look at the number of posts I had last month, you can see how it directly ties into how productive I was.

So what happened, you ask? Simple… Destiny: Rise of Iron.

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Back To It…

State Of The Union

What’s up, people? No, I’m not going away for another 2 years. Life has happened over the past month, but now, I’m back to it!

So yeah, long gone are the days where I can put in 8 hours a day of work, 6-7 days a week. I mean hell, I was already doing that while holding down a full time software engineering job. I was 24-26 during those times. I’m now 36. I’m married. I have a house. I have an almost 2 year old daughter. Yeah, not happening.

However, to be fair, I can’t blame it all on that. There is this other thing, called Destiny: Rise of Iron. That launched 9/20, and being the hardcore player that I am, I had to experience all parts of it, on my Hunter, Warlock, and Titan. Story missions, new strike, Iron Banner, and most importantly, the new Wrath of the Machine raid on both normal and heroic modes. I’m sorry! I just had to do it, and get it out of my system. New content shouldn’t be dropping until their annual spring update, so I’m good now, I promise!

But enough about non-Rose of Eternity stuff, because you’re not here for that. Here are the highlights of things I’ve been working towards:

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A New Beginning…

State Of The Union

Well, folks, it’s been a long time coming. It’s finally time to officially talk about what’s been going on in this crazy mind of mine over the last 2+ years.

During the last year or so of the long death march that was the development of Family & Country, I started beginning to think about what was next. Even though I was still working on a game, the bulk of the work was already finished. It was more about dozens and dozens (and dozens!) of play tests, bug reporting, bug fixing, and the like. There was lots of work surrounding the marketing campaign. I was working like a mad man trying to get in contact with some generous voice actors, to fill the last remaining spots in the game. I know that seems like a lot (it is!), but I wasn’t really doing any hard code development. Since I was in a holding pattern for a lot of the time, I had lots of time to think…

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