Rose Of Eternity

Daily Journal

Category: Musings

Ability Damage Calculations

As I try to create the formula to calculate the damage an ability will inflict upon an enemy, I feel like Matt Damon in “Good Will Hunting”.

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Abilities: How In The Hell Should I Implement Them?

Over the past few days, I’ve spent some time laying the groundwork for ability implementation. This consisted of a few things:

  • dynamic loading of all abilities from an external JSON file
  • associating above loaded abilities to units (which are also loaded from an external JSON file)
  • tying in abilities to existing radial menu framework
  • getting some free, prototype icons

The question still remains: How am I going to implement this ability system?

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Unit Equipment Slots Prototyping

A few days ago, I finished prototyping some inventory drag & drop functionality, which I discussed in February’s State of the Union. The next logical step was to begin working on unit equipment slots, and making sure the drag & drop stuff worked there as well.

Of course, I actually had to do some upfront UI work in order to display a unit’s equipment slots.

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Creating An Attribute System

Attributes.

The core guts of an RPG. These values help drive the game, and many of the core systems. For this game, they will help shape, as you would expect, the combat system. That’s the easy part. The hardest part will be the implementation. And if I break it down any further, it’s not really the actual implementation, it’s how I implement it.

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Much Needed 2 Year Hiatus Is Over…

So yeah, it’s been a while, huh? 🙂

Not even sure if I remember how to do this blogging thing. Lord knows, it took me forever to find a proper web editor, get access to my FTP server so I can actually upload the updated files, and in general, just get my laptop all set up for this stuff again.

So let’s get to it.

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