A few days ago, I finished prototyping some inventory drag & drop functionality, which I discussed in February’s State of the Union. The next logical step was to begin working on unit equipment slots, and making sure the drag & drop stuff worked there as well.
Of course, I actually had to do some upfront UI work in order to display a unit’s equipment slots.
The core guts of an RPG. These values help drive the game, and many of the core systems. For this game, they will help shape, as you would expect, the combat system. That’s the easy part. The hardest part will be the implementation. And if I break it down any further, it’s not really the actual implementation, it’s how I implement it.
So yeah, it’s been a while, huh? 🙂
Not even sure if I remember how to do this blogging thing. Lord knows, it took me forever to find a proper web editor, get access to my FTP server so I can actually upload the updated files, and in general, just get my laptop all set up for this stuff again.
So let’s get to it.