Rose Of Eternity

Daily Journal

Month: July 2017

Ability Damage Calculations

As I try to create the formula to calculate the damage an ability will inflict upon an enemy, I feel like Matt Damon in “Good Will Hunting”.

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Spell Implementation Coming Along Nicely

So if “Abilities” are the parent, high level category, right below that would be “Talents” and “Spells”. I decided to start working with the latter, for no particular reason. It was really a coin flip. Lucky for me, things are coming along quite well so far.

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Abilities: How In The Hell Should I Implement Them?

Over the past few days, I’ve spent some time laying the groundwork for ability implementation. This consisted of a few things:

  • dynamic loading of all abilities from an external JSON file
  • associating above loaded abilities to units (which are also loaded from an external JSON file)
  • tying in abilities to existing radial menu framework
  • getting some free, prototype icons

The question still remains: How am I going to implement this ability system?

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Quality Of Live Improvements

Look at that! I’m almost on a semi-regular posting basis. I believe this makes 3 posts in 3 weeks. Baby steps, folks, baby steps.

State of the Union

Overall, it was a pretty good month for me. After so much back end work, it’s been nice to be on the polar opposite of things, doing all sorts of things with the UI. Some of it was cosmetic, some was functionality, but everything was in the “Quality Of Live Improvements” category. Here’s a quick run down on what I accomplished.

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