Rose Of Eternity

Daily Journal

Month: May 2017

New Release: v0.5.0-alpha

After a long month or so of development, I have put a nice bow on the latest changes, cut a release, and am now thinking about what’s next.

This release is quite the milestone, as it establishes the framework for external data loading at run time, which opens up the possibility of modding on a very basic level.

The additions are as follows:

  • integration of JSON.net
  • runtime data loading for the following:
    • attributes
    • items
    • units
    • tile maps
  • can now design maps via Tiled and import them using a new Tiled -> Eternal Engine class
  • created playable builds of the game for the following platforms:
    • Windows
    • Mac
    • Linux

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Data Driven Design

Last time I wrote a blog entry, I started it off with an apology of sorts, where I literally did no game development for a month due to The Legend of Zelda: Breath of the Wild. That was a month ago. What’s my excuse this time?

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