Rose Of Eternity

Daily Journal

Month: December 2016

You Can Now Fight It Out With The CPU From Beginning To End…

Once I was finished with the Kamikaze & Zone AI implementations, I already knew there was only one thing left to do: Get some basic (and I mean basic!) combat logic in so that this new AI and I could actually fight against each other. Turns out, I was able to get more than I expected in. Either way, the end result is that you can now fight it out with the CPU from beginning to end.

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That Sweet Zone Defense… Err, Zone AI…

After I implemented my Kamikaze A.I., I knew the fun was over for a bit, because the code was disgusting as all hell, and I had to bring some sort of decency to it, lest I lose my mind. So that’s what I did during the earlier part of the day. And damn, it was boring as shit.

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Let’s Do This!!!

Okay, I’ve procrastinated enough. I’ve been trying to handle all of these other things (which are important), but at the end of the day, it’s all lead up to this. The first implementation of artificial intelligence in this game.

And god damn, what a start to it all.

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Fixing Pathfinding…

So, I implemented pathfinding a while back. But like everything else I’ve been working on, I just did a quick and dirty implementation and moved on. Fast forward to today, and now that I’m getting ready to finally embark on that journey that is Unit A.I., I’ve had to take a small detour to fix up a known bug.

In today’s GIF, you can see me selecting a tile across the water for a particular unit. And, you can see them do the right thing, which is go around the water, across the desert bridge (why do I even have that there, lol), and to the destination. But this wasn’t what would happen a few days ago. You’d get the following:

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Turn Order GUI Work…

As I discussed at the end of my last journal entry, I have a Trello card, called “Allow Clickable Turn Order GUI”. Well, I finally got around to addressing it, and it turned out to be pretty easy.

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3rd Time Was The Charm!!!

One of the cards I have on my Prototype board in Trello was “Show Attack Tiles”. I’ve already had the logic to highlight the movement tiles for a while, but I always knew that I wanted to come back and increase the range of highlighted tiles to show where the unit can’t actually damage other units with its equipped weapon.

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One Hell Of A Month!!!

State Of The Union

Well, well, well… I just had one hell of a month! I mean, everything was firing on all cylinders. Most of the free time I had, whether it be on the train, or at home after the family went to sleep, was spent doing some sort of work. And if you look at the number of posts I had last month, you can see how it directly ties into how productive I was.

So what happened, you ask? Simple… Destiny: Rise of Iron.

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